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World of Warcraft: Forever Implements Drastic Experience System Overhaul for Dungeons

Blizzard has deployed a controversial change that prevents all party members from earning experience if even one player is too powerful for the dungeon content.

A mechanic that disrupts group farming

According to Wowhead, Blizzard introduced a new rule in World of Warcraft: Forever during this week's maintenance. Moving forward, when a dungeon is too easy for at least one party member, no players will receive experience from defeating creatures, even those whose level would normally match the content.

This decision is part of a series of adjustments aimed at redirecting player progression. PC Gamer notes that Blizzard apparently seeks to transform dungeons into a supplement to exploration and traditional questing, rather than a primary leveling method.

A strategic shift for progression

Dungeons have always been a reliable source of rapid experience gains and loot in WoW. This modification therefore represents a significant change in Forever's progression philosophy.

Players will now need to carefully compose their groups, ensuring all members match the targeted content's level. This mechanic could complicate playing with friends of different levels or boosting characters through experienced players.

This evolution demonstrates Blizzard's intention to redefine the balance between different progression activities in this version of the game.

Sources