World of Warcraft adjusts dungeon XP system after controversial change
Blizzard has walked back an experience gain modification introduced just one day earlier, which penalized groups with mixed-level players.
Blizzard has implemented a new adjustment to World of Warcraft's dungeon experience system, only one day after introducing a controversial restriction, according to MMO-Champion.
An overly restrictive change
Per the official developer announcement, an update had been deployed to prevent lower-level players from gaining experience when a high-level character was present in the group and enemies were considered trivial to that player. This measure likely aimed to limit power-leveling, a practice where experienced players accelerate the progression of weaker characters.
However, this restriction proved too broad for certain dungeons. The level range of enemies present in these instances created situations where the system unnecessarily throttled experience gains, penalizing legitimate groups of players with varied levels.
A quick fix
Blizzard quickly acknowledged the issue and made an adjustment to fine-tune how this mechanic works. World of Warcraft players who form groups to explore dungeons with moderate level gaps should notice an improvement, though the precise details of the new balancing have not been communicated.
This quick response demonstrates the studio's attention to community feedback regarding progression systems, which are essential to the MMORPG experience.